In week 2 we checked a number of game-like tools that could be used by teachers like us to increase learners' learning motivation. According to Henry Alastair, learning opportunities should be created by teachers to allow students experiencing the types of creative and interactive digital gaming, which focuses on aesthetic and personal expression.
Tilly's lecture also suggested that
Tilly's lecture also suggested that
Teachers need to create activities that allow students to: be individual, be creative, interact, relax and be autonomous.Based on this, some tools to design classroom activities/games that are suitable to the L2 learners are introduced. Here's the list accompanied with links:
- Voki – make an avatar https://www.voki.com/
- Triptico – What’s the Question, Find Ten, Bingo https://www.tripticoplus.com/
- Kahoot - quizzes https://getkahoot.com/
- Socrative – Space Race https://b.socrative.com/login/student/
- Quizlet Live – vocab game https://quizlet.com/live
- Dvolver – animation creation http://www.dvolver.com/moviemaker/index.html
Among these I would like to say that the last one Dvolver is my favorite tool which is quite cute and attractive, especially to young learners. Click on the link and try it! Here's the lovely cartoon I made through it:
Wow, Shan!! Great! Actually, I also reviewed this site. I wanted to insert the video I made in my blog, but I don't know how. Can you show me how to do it?
ReplyDeleteI expected you to have analyse this website, but you only showed the film you made. Where is your critique?
Those are some really interesting and useful tools used in class! Thanks for the introductions and suggestions about making the video. Can't wait for your next blog!
ReplyDeleteThank your for listing so many useful tools but I expected to see detailed analysis of a certain tool including in which way teachers could use it and limitaions of this tool.
ReplyDelete